Small bug fixes, optimization, and Mac + Linux build


Since I'm nearly finished with my next project, I might as well add a small update to this as well. 

Bug fixes

  • Fixed issue where the player gets stuck when colliding with trees.
  • Fixed issue where the player can get stuck under the abandoned house or behind a door.
  • Fixed issue with doors not closing properly and pushing player.

Optimizations

  • Added in baked occlusion culling. Trees outside of camera view were being rendered which was a main cause of lag. Now only what is visible is rendered.
  • Reduced render distance. Distance originally cut off way beyond what was possibly visible.
  • Tweaked quality settings. Switching from low to lowest had no difference originally. This should also fix a bug where the floor of the abandoned house would disappear.

Builds available for Mac and Linux 

Definitively did not add in a new jumpscare.

Files

Ver 1.0.2 Linux Build
External
Dec 31, 2020
Ver 1.0.2 Mac Build
External
Dec 31, 2020
Ver 1.0.2 PC Build
External
Nov 11, 2020

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